QA Nightmare in Unity: 8 Accessibility Fails I Created ♿

— An exercise in empathetic debugging.

I wanted to understand how players with ADHD, color-blindness, or cognitive sensitivities experience unpredictable motion. So I built a Unity demo with four accessibility buttons:

Each toggle triggers intentional UX and accessibility failures — erratic motion, teleporting shapes, inconsistent speeds — to simulate how asynchronous states and random vectors can destabilize gameplay for players relying on accessibility features.

🧠 The Insight: QA isn’t just functional — it’s empathetic. 'Start, pause, or stop motion' features can make or break accessibility across PC, console, and web.

💬 Curious what accessibility features you’ve seen most often ignored in modern games?

🎥 Demo + JIRA + gameplay links in the comments ↓

Project Screenshots

Unity Accessibility Fail: Erratic Motion after Pause
JIRA Bug Report Interface Screenshot 3
Teleporting Shapes Bug Screenshot 4
Color Blindness Test Screenshot 2
Hold to scroll faster for 4 seconds!